Roadmap
The following represents an overview of Hello-World's roadmap. It's going to be a long way to v1, where the API will stabilize, so please consider contributing or offering your input to help pave the way!
These are the topics I consider important for a v1 release:
- Isomorphic terrain generation - allow worlds to be created server-side (for the purposes of multiplayer, for example)
- Floating Origin support
- Improvements in pooling resources for multiple worlds rendered in the same scene
- Terrain Scattering Examples - such as grass shaders and tree scattering
- Improved Atmospheric Scattering (precomputer)
- More functional & chainable generators
- Better terrain stitching to remove seams
- Animate Terrain Vertices when they're resolved - to help reduce chunk pop-in
Check out the roadmap on GitHub (opens in a new tab) to get informed about what is being worked on, and what will come later.
If you have any questions or comments please provide feedback on Discord (opens in a new tab) or GitHub (opens in a new tab).